3 Curriculum and Training Modules According to the most recent literature review, there is a lack of supporting material that sums up the available set of tools to use and create Mobile Augmented Reality Games for developing green skills and understanding about climate change. This curriculum and training modules aim to equip the participating VET providers/trainers to advance their skills and key competences, increase their knowledge about climate change issues, and provide them with the necessary tools to address the challenges the private sector and entrepreneurs face. The Curriculum includes a list of all the available digital tools for Mobile Augmented Reality Games and relevant software in lesson plans/scenarios related to the VET providers' work and analytical instructions on using the tools and their affordances limitations. The Curriculum includes examples of methods of Augmented Reality as well as recommendations for these tools. Moreover, there is an effort to map the technological affordances of MARG to the corresponding educational objectives. The curriculum includes guidelines with an explicit set of Learning Outcomes (LO), allocated time for each learning unit, and a tutor manual. Furthermore, a learning design framework was produced so that the VET providers can create lesson plans/scenarios, using Mobile Augmented Reality Games to promote green and digital competences to private entities and entrepreneurs. The training course is divided into six sections, covering the following thematics: Section 1: Available Digital Tools for Mobile Augmented Reality Games Section 2: Training Module 1 - Business - High greenhouse gas (GHG) emissions which affect the climate Section 3: Training Module 2 - Risk for Penalty/fines Section 4: Training Module 3 - Identify opportunities for significant cost reductions Section 5: Training Module 4 - Increase marketing image – Corporate social responsibility Section 6: Learning Design Framework Each Training Module includes the following subsections: 1. an “Outline of Module”: a subsection that provides an overview of the learning objectives, the content, activities, assessment, and equipment. 2. a detailed “Lesson Plan”: presents each subtopic/activity, the duration needed approximately, and the training material required. The material is further provided in the next subsection.
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