www.gogreen-project.eu The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. [Project number: 2020-1-CY01-KA202-065983] Section 6: Learning design framework Below, you can find a concrete learning design framework that will guide you when preparing lessons that incorporate augmented reality and climate change topics. Examine the information presented under the 3 key steps (Analysis, Design, and Evaluation) and explore the extra resources linked. Analysis ⮚ Institutional level: Analyse your organisation’s resources to identify what is available and what is needed to support the design, development, and delivery of lessons supported by mobile augmented reality. Define whether your staff is skilled enough to design and deliver relevant lessons. In case extra resources are needed, draft a strategic plan on how to contact key stakeholders. What are the AR resources available/missing? Can we acquire new resources? ⮚ Individual-level: Analyse your target audience (i.e., the students) to identify their prior knowledge, skills, interests, needs, and future goals. This way, the lesson will match their distinct characteristics. What’s the profile of each learner? [background, special needs, etc.] What are the AR-related challenges learners might face?
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